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Playing at the Next Level - by  Ken Horowitz (Paperback) - 1 of 1

Playing at the Next Level - by Ken Horowitz (Paperback)

$39.99

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About this item

Highlights

  • Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America.
  • About the Author: Ken Horowitz is a professor of English and has written about Sega and video games for over a decade for his website, Sega-16, as well as for numerous other websites and magazines.
  • 312 Pages
  • Social Science, Popular Culture

Description



About the Book



-Drawing on interviews with nearly 100 Sega alumni, this book traces the company's development, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail---



Book Synopsis



Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made.

Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.



Review Quotes




"I recommend...this is a must read"-SEGAbits; "For more than a decade, the author has interviewed many of the programmers, developers, designers and others who worked for Sega of America during its heyday. It is their stories and details of other behind the scenes events that contributed to Sega of America's success that are the focus of this text."-Reference Reviews; "Definitely worth a read...a great inside look at the video game industry in the '90s...a concise, highly-readable documentary of Sega's story...an eye-opening narrative that testifies to the challenges of making it in the video game industry...much to enjoy...hard-pressed to find a more appropriate and approachable volume"-M. Brandon Robbins, level250geek.



About the Author



Ken Horowitz is a professor of English and has written about Sega and video games for over a decade for his website, Sega-16, as well as for numerous other websites and magazines. He lives in Puerto Rico.
Dimensions (Overall): 9.9 Inches (H) x 6.9 Inches (W) x .8 Inches (D)
Weight: 1.2 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 312
Genre: Social Science
Sub-Genre: Popular Culture
Publisher: McFarland & Company
Format: Paperback
Author: Ken Horowitz
Language: English
Street Date: November 4, 2016
TCIN: 1010461484
UPC: 9780786499946
Item Number (DPCI): 247-22-4666
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.8 inches length x 6.9 inches width x 9.9 inches height
Estimated ship weight: 1.2 pounds
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Q: What is the author's background in relation to Sega?

submitted by AI Shopping Assistant - 22 days ago
  • A: Ken Horowitz is an English professor with over a decade of experience writing about Sega and video games.

    submitted byAI Shopping Assistant - 22 days ago
    Ai generated

Q: How many pages does the book contain?

submitted by AI Shopping Assistant - 22 days ago
  • A: The book consists of 312 pages of detailed content covering Sega's history and influential games.

    submitted byAI Shopping Assistant - 22 days ago
    Ai generated

Q: What type of audience is this book aimed at?

submitted by AI Shopping Assistant - 22 days ago
  • A: The suggested age for readers is 22 years and up, appealing to those interested in video game history and culture.

    submitted byAI Shopping Assistant - 22 days ago
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Q: What notable features does the book provide?

submitted by AI Shopping Assistant - 22 days ago
  • A: The book features interviews with nearly 100 Sega alumni and in-depth explorations of over 40 influential games.

    submitted byAI Shopping Assistant - 22 days ago
    Ai generated

Q: What topics does the book cover about Sega?

submitted by AI Shopping Assistant - 22 days ago
  • A: The book examines Sega's development, including its history, relationships, and major innovations in game-making.

    submitted byAI Shopping Assistant - 22 days ago
    Ai generated

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