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Learning GDScript by Developing a Game with Godot 4 - by  Sander Vanhove (Paperback) - 1 of 1

Learning GDScript by Developing a Game with Godot 4 - by Sander Vanhove (Paperback)

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Highlights

  • Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guideKey Features- Learn the fundamentals of programming as you write GDScript 2.0- Explore the world of GDScript 2.0 with this comprehensive introduction to the language- Work with Godot 4's robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications- Purchase of the print or Kindle book includes a free PDF eBookBook DescriptionIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher.
  • Author(s): Sander Vanhove
  • 378 Pages
  • Computers + Internet, Programming

Description



About the Book



Learning GDScript by developing a game with Godot 4 will teach you how to be a programmer, all while creating a game from scratch.



Book Synopsis



Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide

Key Features

- Learn the fundamentals of programming as you write GDScript 2.0

- Explore the world of GDScript 2.0 with this comprehensive introduction to the language

- Work with Godot 4's robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.

Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you'll cover everything from data to logic, while familiarizing yourself with Godot's built-in tools such as the physics engine, navigation, and cameras. As you progress, you'll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you'll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.

By the end of this book, you'll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.

What you will learn

- Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness

- Harness Godot 4's integrated physics engine to control and manipulate in-game objects

- Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets

- Master the art of processing input from various sources for enhanced interactivity

- Extend the reach of your game by learning how to export it to multiple platforms

- Incorporate simple multiplayer functionality for a dynamic gaming experience

Who this book is for

This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you're new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.

Table of Contents

- Setting Up the Environment

- Getting Familiar with Variables and Control Flow

- Grouping Information in Arrays, Loops, and Dictionaries

- Bringing Structure with Methods and Classes

- How and Why to Keep Your Code Clean

- Creating a World of Your Own in Godot

- Making the Character Move

- Splitting and Reusing Scenes

- Cameras, Collisions, and Collectibles

- Creating Menus, Making Enemies, and Using Autoloads

- Playing Together with Multiplayer

- Exporting to Multiple Platforms

- OOP Continued and Advanced Topics

- Advanced Programming Patterns

- Using the File System

- What Next?

Dimensions (Overall): 9.25 Inches (H) x 7.5 Inches (W) x .78 Inches (D)
Weight: 1.43 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 378
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Packt Publishing
Theme: Games
Format: Paperback
Author: Sander Vanhove
Language: English
Street Date: May 17, 2024
TCIN: 94346213
UPC: 9781804616987
Item Number (DPCI): 247-22-2910
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.78 inches length x 7.5 inches width x 9.25 inches height
Estimated ship weight: 1.43 pounds
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Q: What built-in tools does Godot 4 offer for game development?

submitted by AI Shopping Assistant - 2 months ago
  • A: Godot 4 includes a robust physics engine, navigation tools, and camera controls for creating engaging games.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What types of games can I create using Godot 4?

submitted by AI Shopping Assistant - 2 months ago
  • A: You can create a variety of games including simple platformers and complex RPGs using Godot 4.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: Is prior programming knowledge needed for this book?

submitted by AI Shopping Assistant - 2 months ago
  • A: No prior programming knowledge is required; the book gradually introduces concepts as you progress.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What programming skills will this book help develop?

submitted by AI Shopping Assistant - 2 months ago
  • A: The book focuses on developing GDScript 2.0 skills from basic to advanced levels, emphasizing clean code practices.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What additional functionality can be incorporated into games?

submitted by AI Shopping Assistant - 2 months ago
  • A: You can incorporate multiplayer functionality and export games to multiple platforms for broader reach.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

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