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Rockstar Games and American History - (Video Games and the Humanities) by  Esther Wright (Paperback) - 1 of 1

Rockstar Games and American History - Video Games and the Humanities by Esther Wright Paperback

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Highlights

  • For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present.
  • About the Author: Esther Wright, Cardiff University, Wales, UK.
  • 278 Pages
  • History, Study & Teaching
  • Series Name: Video Games and the Humanities

Description



About the Book



This book is about video games as Rockstar-authored histories of the American West and post-war American society, and how Rockstar constructed these historical narratives through the prism of popular culture's preestablished genre conventions and



Book Synopsis



For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar's franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses.

But what does Rockstar's version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar's games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar's brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian.

By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past - and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated.

Watch our book talk with the author Esther Wright here: https: //youtu.be/AaC_9XsX-CQ



From the Back Cover



Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar Games have a reputation as a game-changing company. Their games are not only positioned as ground-breaking interventions in the games industry, but also as "authentic" histories of America and its excesses.
By working at the intersection of historical game studies, U.S. history, and film and media studies, and combining analysis of Rockstar's major historical franchises and their marketing strategies, this book offers critical discussion of the company's attempts to create new narratives about U.S. history and culture through them.

Esther Wright is Lecturer in Digital History at Cardiff University, Wales, UK, where she teaches and researches historical video games and their promotion.



About the Author



Esther Wright, Cardiff University, Wales, UK.

Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x .64 Inches (D)
Weight: .96 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 278
Genre: History
Sub-Genre: Study & Teaching
Series Title: Video Games and the Humanities
Publisher: De Gruyter Oldenbourg
Format: Paperback
Author: Esther Wright
Language: English
Street Date: June 17, 2024
TCIN: 1008646971
UPC: 9783111521428
Item Number (DPCI): 247-18-0524
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.64 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 0.96 pounds
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