Target New ArrivalsGift Ideas for MomClothing, Shoes & AccessoriesHome & DecorKitchen & DiningOutdoor Living & GardenGroceryHousehold EssentialsBabyBeautyPersonal CareHealthWellnessLuggageSports & OutdoorsToysElectronicsVideo GamesMovies, Music & BooksSchool & Office SuppliesParty SuppliesGift IdeasGift CardsPetsUlta Beauty at TargetShop by CommunityTarget OpticalDealsClearanceTarget New ArrivalsSpring OutfitsGift Ideas for MomWomen’s Festival OutfitsTop DealsTarget Circle DealsWeekly AdShop Order PickupShop Same Day DeliveryRegistryRedCardTarget CircleFind Stores
Beginning 3D Game Development with Unity - by  Sue Blackman (Paperback) - 1 of 1

Beginning 3D Game Development with Unity - by Sue Blackman (Paperback)

$79.99

In Stock

Free & easy returns

Free & easy returns

Return this item by mail or in store within 90 days for a full refund.
Eligible for registries and wish lists

About this item

Highlights

  • Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity.
  • About the Author: Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges.
  • 992 Pages
  • Computers + Internet, Programming

Description



About the Book



The text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also shows how to create casual interactive adventure games in the style of Telltale Games' Tales of Monkey Island, thus giving the reader a foundation in game logic and design.--



Book Synopsis



Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.

  • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
  • In the second part, you'll build the foundations of a point-and-click style first-person adventure game--including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
  • With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.



About the Author



Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.
Dimensions (Overall): 9.2 Inches (H) x 7.4 Inches (W) x 2.0 Inches (D)
Weight: 3.8 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 992
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Apress
Theme: Games
Format: Paperback
Author: Sue Blackman
Language: English
Street Date: May 25, 2011
TCIN: 1009805769
UPC: 9781430234227
Item Number (DPCI): 247-38-6949
Origin: Made in the USA or Imported
If the item details aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 2 inches length x 7.4 inches width x 9.2 inches height
Estimated ship weight: 3.8 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO, Alaska, Hawaii

Return details

This item can be returned to any Target store or Target.com.
This item must be returned within 90 days of the date it was purchased in store, delivered to the guest, delivered by a Shipt shopper, or picked up by the guest.
See the return policy for complete information.

Q: What experience does the author have in 3D development?

submitted by AI Shopping Assistant - 2 months ago
  • A: Sue Blackman has nearly 20 years of teaching 3D and over 10 years in the commercial development of real-time 3D engines.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: How does this book help with problem-solving in design?

submitted by AI Shopping Assistant - 2 months ago
  • A: It presents challenges in manageable pieces, enhancing problem-solving skills in interactive design as projects progress.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: Who is the target audience for this book?

submitted by AI Shopping Assistant - 2 months ago
  • A: It targets beginners, artists using 3D tools, and those wanting to familiarize themselves with game programming.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What type of games does the book focus on creating?

submitted by AI Shopping Assistant - 2 months ago
  • A: It focuses on creating casual interactive adventure games, like a point-and-click style game.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What programming skills does this book teach?

submitted by AI Shopping Assistant - 2 months ago
  • A: The book teaches basic scripting skills essential for utilizing Unity effectively in game development.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Additional product information and recommendations

Discover more options

Trending Computers & Technology Books

Get top deals, latest trends, and more.

Privacy policy