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The Interface Envelope - by James Ash (Paperback)
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About this item
Highlights
- In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players.
- About the Author: James Ash is Senior Lecturer in Media and Cultural Studies at Newcastle University, UK.
- 184 Pages
- Games, Video & Electronic
Description
Book Synopsis
In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature.
About the Author
James Ash is Senior Lecturer in Media and Cultural Studies at Newcastle University, UK. He has a background in human geography and completed his PhD at the University of Bristol on practices of video game design and testing. James has published a number of articles on technology and video games in a range of international journals.
Dimensions (Overall): 9.0 Inches (H) x 6.0 Inches (W) x .38 Inches (D)
Weight: .54 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 184
Genre: Games
Sub-Genre: Video & Electronic
Publisher: Bloomsbury Academic
Format: Paperback
Author: James Ash
Language: English
Street Date: August 25, 2016
TCIN: 1008494815
UPC: 9781501320002
Item Number (DPCI): 247-11-1023
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 0.38 inches length x 6 inches width x 9 inches height
Estimated ship weight: 0.54 pounds
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