This book offers a comprehensive overview of how video game sound and music represent cultures, spaces and personal identifications.
About the Author: Lidia López Gómez is a musicologist and violinist.
290 Pages
Music, Genres & Styles
Series Name: Palgrave Games in Context
Description
Book Synopsis
This book offers a comprehensive overview of how video game sound and music represent cultures, spaces and personal identifications. Focusing on the concept of identity, the volume brings together issues as diverse as belonging to an ethnic or cultural group, identifying with certain sexualities or being able to deduce the historical or geographical context of a game. This volume explores whether the musical and sound identities linked to video games are based on clichés and stereotyped arrangements that span cultures and times. It includes case studies that analyse the mechanisms used by game producers, composers and sound designers to "characterise" and represent different identities to broad audiences of potential players, as well as how the players perceive these sonic inputs. The book is organized into three main sections, covering topics as the representation of historical periods, musical stereotypes of cultures from different geographic locations, representations of identity in fictional spaces and sonic depictions gender.
From the Back Cover
This book offers a comprehensive overview of how video game sound and music represent cultures, spaces and personal identifications. Focusing on the concept of identity, the volume brings together issues as diverse as belonging to an ethnic or cultural group, identifying with certain sexualities or being able to deduce the historical or geographical context of a game. This volume explores whether the musical and sound identities linked to video games are based on clichés and stereotyped arrangements that span cultures and times. It includes case studies that analyse the mechanisms used by game producers, composers and sound designers to "characterise" and represent different identities to broad audiences of potential players, as well as how the players perceive these sonic inputs. The book is organized into three main sections, covering topics as the representation of historical periods, musical stereotypes of cultures from different geographic locations, representations of identity in fictional spaces and sonic depictions gender.
Lidia LópezGómez is a musicologist and violinist. She is Associate Lecturer at the Musicology Department of the Autonomous University of Barcelona (UAB). Her main fields of research and teaching are audiovisual analysis, film music and music in video games. She has published in journals such as Games and Culture and Twentieth-Century Music, and edited the book Popular Music in Spanish Cinema (Routledge, 2023).
About the Author
Lidia LópezGómez is a musicologist and violinist. She is Associate Lecturer at the Musicology Department of the Autonomous University of Barcelona (UAB). Her main fields of research and teaching are audiovisual analysis, film music and music in video games. She has published in journals such as Games and Culture and Twentieth-Century Music, and edited the book Popular Music in Spanish Cinema (Routledge, 2023).
Dimensions (Overall): 8.27 Inches (H) x 5.83 Inches (W) x .75 Inches (D)
Weight: 1.14 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 290
Genre: Music
Sub-Genre: Genres & Styles
Series Title: Palgrave Games in Context
Publisher: Palgrave MacMillan
Theme: Pop Vocal
Format: Hardcover
Author: Lidia López Gómez
Language: English
Street Date: August 2, 2025
TCIN: 1006462346
UPC: 9783031875069
Item Number (DPCI): 247-01-5038
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 0.75 inches length x 5.83 inches width x 8.27 inches height
Estimated ship weight: 1.14 pounds
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