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Imaginary Games - by  Chris Bateman (Paperback) - 1 of 1

Imaginary Games - by Chris Bateman (Paperback)

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About this item

Highlights

  • Can games be art?
  • Author(s): Chris Bateman
  • 334 Pages
  • Philosophy, Aesthetics

Description



About the Book



Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.



Book Synopsis



Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.
Dimensions (Overall): 8.4 Inches (H) x 5.5 Inches (W) x .9 Inches (D)
Weight: .8 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 334
Genre: Philosophy
Sub-Genre: Aesthetics
Publisher: Zer0 Books
Format: Paperback
Author: Chris Bateman
Language: English
Street Date: November 16, 2011
TCIN: 1011233194
UPC: 9781846949418
Item Number (DPCI): 247-10-9540
Origin: Made in the USA or Imported
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Estimated ship dimensions: 0.9 inches length x 5.5 inches width x 8.4 inches height
Estimated ship weight: 0.8 pounds
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